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MEGAMAN VOL 3 POWER UP
N/A In the near future, even school kids carry PETS (Personal Terminals) that contain artificial intelligence programs (NetNavis). The world may have entered a golden age of information and technology, but grand scale computer-based crimes (most of which are master minded by the dreaded World Three Organization) are on the rise. Fifth grader Lan Hikari, along with cohorts Dex, Maylu, and Yai, use their personal NetNavis (MegaMan, Roll, Glide, and GutsMan) to fight many high-action battles to bring the evildoers to justice. This volume contains four episodes. Wacky Madness and Blazing Battles! (Part 1) featuring the heroine Maylu and evildoer Maddy going head to head in the Grand Prix. Crafty NetNavi, Roll, may just match Maddy`s cheating ways. In Part 2 of Wacky Madness and Blazing Battles! Mr. Match tries to bring the Grand Prix to a halt by using a virus to direct the arenas solar panels on Lan and MegaMan, rendering them helpless. Street Fight! finds newcomer Chaud insulting the honor of Lan and his friend Yai. With the help of his new NetNavi, Protoman, Chaud fights Lan and MegaMan in a street duel. The Legendary Program Advance! MegaMan gets an upgrade so he can compete with the likes of Protoman.
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